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Soulbound Annihilator Robot

The tip of this towering, scorpionic construct’s tail thrums with otherworldly energy, and its body moves with unexpected speed.

Soulbound Annihilator Robot CR 17

Source Construct Handbook pg. 60
XP 102,400
N Gargantuan construct (robot)
Init +6; Senses darkvision 120 ft., low-light vision, tremorsense 60 ft.; Perception +22

Defense

AC 32, touch 10, flat-footed 29 (+1 deflection, +2 Dex, +1 dodge, +22 natural, -4 size)
hp 190 (20d10+80); force field (80 hp, fast healing 16)
Fort +8, Ref +8, Will +5
Defensive Abilities hardness 10; Immune cold, construct traits; Resist electricity 30, fire 30
Weaknesses susceptible to mind-affecting effects, vulnerable to critical hits, vulnerable to electricity

Offense

Speed 50 ft., climb 30 ft.; booster jets
Melee 2 claws +28 (2d6+12/19-20)
Ranged 2 chain guns +19 (8d6/x4)
Space 20 ft., Reach 20 ft.
Special Attacks combined arms, death throes (DC 14), plasma lance, suppressing fire
Spell-Like Abilities (CL 10th; concentration +14)
3/day—stinking cloud (DC 17)
1/day—contagion (DC 18)

Statistics

Str 34, Dex 15, Con —, Int 18, Wis 8, Cha 12
Base Atk +20; CMB +36; CMD 49 (57 vs. trip)
Feats Arcane StrikeB, Combat Expertise, Combat Reflexes, Craft Magic Arms and ArmorB, Craft Technological Arms and ArmorB, Craft Technological ItemB, Deadly Aim, Dodge, Exotic Weapon ProficiencyB (firearms), Great Fortitude, Improved Critical (claw), Improved Initiative, Mobility, Scribe ScrollB, Skill Focus (Acrobatics), Skill FocusB (Knowledge [engineering]), TechnologistB, ToughnessB, Weapon Focus (chain gun)
Skills Acrobatics +28, Climb +20, Craft (mechanical) +15 (+19 with technology), Intimidate +21, Knowledge (arcana, geography) +17, Knowledge (engineering) +23 (+27 with technology), Linguistics +8 (+12 with technology), Perception +22, Sense Motive +22, Spellcraft +17
Languages Androffan, Aklo, Common, Draconic, Hallit, Infernal, Orc
SQ bind soul, soul focus

Ecology

Environment any (Numeria)
Organization solitary
Treasure none

Description

A soulbound construct is a once-living creature that has had its soul bound to a construct host that serves as its new body. The creatures involved in this example are a Technic League captain and an annihilator robot; any abilities not explained here are described in those entries.

Creating a Soulbound Construct

“Soulbound construct” is an acquired template that can be applied to a construct (referred to hereafter as the host construct); this construct draws several of its statistics from a living corporeal creature with an Intelligence score of 4 or more (referred to hereafter as the base creature) whose soul is contained within a soul focus. A soulbound construct uses all the host construct’s statistics and special abilities except as noted here.

Challenge Rating: If the base creature has 10 or fewer Hit Dice, host construct’s CR + 1; if the base creature has 11 or more Hit Dice, host construct’s CR + 2.

Alignment: As per base creature.

Type: A soulbound construct gains any alignment subtypes that the base creature had.

Armor Class: A host construct gains a deflection bonus to AC equal to the base creature’s Charisma modifier.

Weakness: A soulbound construct retains all the weaknesses of the host construct and gains the following additional weakness.

Susceptible to Mind-Affecting Effects (Ex): A soulbound construct is not immune to mind-affecting effects.

Special Attacks: A soulbound construct gains the following special attack.

Spell-Like Abilities (Ex): A soulbound construct has one or more alignment-based spell-like abilities, based upon the base creature’s HD. If the base creature has 1–4 HD, the soulbound construct can cast the first spell-like ability listed in the table below for its alignment once per day. If the base creature has 5–10 HD, it can cast the first listed spell-like ability three times per day and the second ability once per day. If the base creature has 11–16 HD, it can cast the first listed spell-like ability at will, the second ability three times per day, and the third ability once per day. If the base creature has 17–20 HD, it can cast the first and second listed spell-like abilities at will and the third ability three times per day. The caster level for these abilities is equal to the base creature’s Hit Dice. The save DC for these abilities is based on the base creature’s Intelligence, Wisdom, or Charisma, whichever is highest.

AlignmentFirst AbilitySecond AbilityThird Ability
Lawful goodHold personDimensional anchorRepulsion
Neutral goodHeroismGreater invisibilityHeal
Chaotic goodBlinkShoutPrismatic spray
Lawful neutralSuggestionLesser globe of invulnerabilityBlade barrier
NeutralDeep slumberHold monsterGreater dispel magic
Chaotic neutralRageConfusionDisintegrate
Lawful evilMinor imageCrushing despairAntilife shell
Neutral evilInflict moderate woundsEnervationHarm
Chaotic evilStinking cloudContagionEyebite


Ability Scores: The host construct replaces its Intelligence, Wisdom, and Charisma scores with those of the base creature.

Skills: A soulbound construct gains the Intelligence-, Wisdom-, and Charisma-based skills of the soul held in the soul focus. If the host construct already has any of these skills, select the higher total bonus between that of the base creature and that of the host construct.

Feats: A soulbound construct gains the base creature’s feats as bonus feats. Feats that can’t be used by the host construct are not added in this way.

Special Qualities: A soulbound construct gains the following special qualities.

Bind Soul (Su): The process to bind the soul focus to the construct body takes 1d10 days of continual concentration, and the target construct can attempt a Will save (DC = 10 + half the base creature’s Hit Dice + the base creature’s Intelligence, Wisdom, or Charisma modifier, whichever is highest) to negate the effect. Mindless constructs receive no save against this effect.

Soul Focus (Su): The base creature’s soul lives within a gem called a soul focus. As long as the soul focus remains intact, a soulbound construct gains the abilities granted by this template, and it retains the base creature’s personality, memories, and thoughts, as well as its alignment, mental ability scores, feats, and skills that are based on mental ability scores. It does not retain racial modifiers to those skills (if any). A soul focus has hardness 8, 12 hit points, and a break DC of 20.

Construction

A soulbound construct’s soul focus is made from a gem worth 1,000 gp per Hit Die of the base creature. Creating the soul-bound construct requires first binding the base creature’s soul to the gem in a 10-hour ritual using rare spell components worth 10,000 gp. The base creature dies at some point during the process of creating the soul focus (this prevents the body from later being revived, so long as the soul focus still remains intact). An unwilling soul can resist the procedure with a successful DC 20 Will save.

Soul Focus

CL 7th; Price 10,000 gp + 1,000 gp per Hit Die of the base creature

Construction

Requirements Craft Construct, Craft Wondrous Item, geas/quest, magic jar, soul of a living creature who dies or is slain during the creation process; Skill Craft (gemcutting); Cost 5,000 gp + 1,000 gp per Hit Die of the base creature