Archives of Nethys

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Creatures in "Zombie" Category

NameCR
Apocalypse Zombie2
Giant Zombie8
Human Zombie1/2
Juju Zombie2
Sunbaked Zombie1
Zombie Lord3
Zombie Wolf1

Zombie, Juju Zombie

This wretched human figure has tight leathery skin, sunken eyes, and an emaciated frame, yet it moves with eerie alacrity.

Juju Zombie CR 2

Source Bestiary 2 pg. 291
XP 600
Human juju zombie rogue 2
NE Medium undead (augmented human)
Init +8; Senses darkvision 60 ft.; Perception +6

Defense

AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
hp 15 (2d8+3)
Fort +0, Ref +7, Will +1
Defensive Abilities channel resistance +4, evasion; DR 5/magic and slashing; Immune cold, electricity, magic missile, undead traits; Resist fire 10

Offense

Speed 30 ft.
Melee mwk short sword +6 (1d6+4/19–20) or slam +5 (1d6+6)
Special Attacks sneak attack +1d6

Statistics

Str 18, Dex 19, Con —, Int 8, Wis 13, Cha 10
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Improved InitiativeB, ToughnessB, Weapon Finesse
Skills Acrobatics +8, Climb +16, Disable Device +8, Intimidate +5, Perception +6, Sleight of Hand +9, Stealth +8, Survival +3, Swim +8, Use Magic Device +5; Racial Modifiers +8 Climb
Languages Common
SQ rogue talents (combat trick), trapfinding +1

Ecology

Environment any land
Organization solitary
Treasure NPC gear (masterwork short sword, other treasure)

Description

A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life.

Creating a Juju Zombie

“Juju zombie" is an acquired template that can be added to any living corporeal creature, referred to hereafter as the base creature.

CR: As base creature +1.
Alignment: Any evil.
Type: The creature’s type changes to undead. It retains any subtype except for alignment subtypes and subtypes that indicate kind.
Armor Class: A juju zombie gains a +3 bonus to its natural armor over the base creature’s natural armor bonus.
Hit Dice: Change all the creature’s racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, juju zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: Juju zombies gain channel resistance +4, DR 5/magic and slashing (or DR 10/magic and slashing if it has 11 HD or more), and fire resistance 10. They are immune to cold, electricity, and magic missile.
Speed: A winged juju zombie’s maneuverability drops to clumsy. If the base creature flew magically, its fly speed is unchanged. Retain all other movement types.
Attacks: A juju zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the juju zombie’s size, but as if it were one size category larger than its actual size.
Abilities: Increase from the base creature as follows: Str +4, Dex +2. A juju zombie has no Con score; as an undead, it uses its Charisma in place of Constitution when calculating hit points, Fortitude saves, or any special ability that relies on Constitution.
Feats: A juju zombie gains Improved Initiative and Toughness as bonus feats.
Skills: A juju zombie gains a +8 racial bonus on all Climb checks.