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Ghoul, Ghoul Monarch

Ghoul Monarch CR 12

Source Monster Codex pg. 87
XP 19,200
Ghoul sorcerer 12
CE Medium undead
Init +10; Senses darkvision 60 ft.; Perception +20


AC 23, touch 17, flat-footed 17 (+4 armor, +1 deflection, +6 Dex, +2 natural)
hp 176 (14 HD; 2d8+12d6+125)
Fort +10, Ref +12, Will +14
Defensive Abilities channel resistance +2, nondetection; Immune undead traits; Resist cold 10


Speed 30 ft., burrow 10 ft.
Melee bite +13 (1d6+1 plus disease and paralysis), 2 claws +13 (1d6+1 plus paralysis)
Special Attacks disease (DC 23), paralysis (1d4+1 rounds, DC 23, elves are immune to this effect), ravenous frenzy (12/day)
Sorcerer Spells Known (CL 12th; concentration +18)
6th (4/day)—mislead (DC 22), move earth
5th (6/day)—dominate person (DC 21), hungry earth (DC 21), suffocationAPG (DC 21)
4th (7/day)—beast shape II, black tentacles, dimension door, fear
3rd (7/day)—gaseous form, lightning bolt (DC 19), nondetection, stinking cloud (DC 19), vampiric touch
2nd (8/day)—alter self, command undead (DC 18), false life, feast of ashesAPG (DC 18), invisibility, mirror image
1st (8/day)—burning hands (DC 17), grease (DC 17), mage armor, obscuring mist, ray of enfeeblement (DC 17), silent image
0 (at will)—arcane mark, dancing lights, daze (DC 16), detect magic, light, mage hand, prestidigitation (DC 16), ray of frost, read magic
Bloodline ghoul


Before Combat Before combat, the monarch casts false life, mage armor, and nondetection on herself.
During Combat A ghoul monarch avoids direct confrontation unless she can fight using dominate person or magic jar. The ghoul monarch starts combat by casting quickened grease and hungry earth, trapping as many spellcasters as she can in the effect. If the monarch has minions, she focuses on disabling and keeping enemies off guard rather than using direct damage spells. She targets powerful spellcasters with suffocation or black tentacles.
Morale A ghoul monarch flees to a safe haven or attempts to flee by burrowing underground at the first sign she is in serious danger.
Base Statistics Without false life, mage armor, and nondetection, the monarch’s statistics are AC 19, touch 17, flat-footed 13; hp 161; Defensive Abilities channel resistance +2.


Str 13, Dex 22, Con —, Int 15, Wis 16, Cha 22
Base Atk +7; CMB +8; CMD 25
Feats Eschew Materials, Improved Initiative, Lightning Reflexes, Old as Dirt, Quicken Spell, Sleeper, Toughness, Warren Digger, Weapon Finesse
Skills Bluff +13, Intimidate +23, Perception +20, Spellcraft +19, Stealth +28
Languages Common, Draconic, Undercommon
SQ bloodline arcana (heal when casting necromancy spells)
Combat Gear potions of inflict moderate wounds (2), scroll of magic jar, scroll of teleport; Other Gear +2 silken ceremonial armorUE, belt of incredible dexterity +2, headband of alluring charisma +2, ring of protection +1, stalker’s maskUE, 470 gp


Environment any land


These ancient sorcerers have attained their power by using those around them as puppets. They command mortals and undead using both their magic and force of personality.

Creatures in "Ghoul" Category

Ancient Gravedigger10
Ghoul Commander8
Ghoul Creeper3
Ghoul Huntsmaster7
Ghoul Monarch12
Ghoul Stalker6
Leng Ghoul10
Masked Murderer8