Archives of Nethys

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Thrum of the Hidden Soul

Source Pathfinder #132: The Six-Legend Soul pg. 8
Aura moderate necromancy; CL 13th
Slot none; Price 32,000 gp; Weight

Description

A thrum of the hidden soul appears as a single, unbreakable crimson thread. To use the thrum, you tie the thread around any Fine or smaller nonmagical object and will your soul into the marked object. The thread disintegrates and your soul transfers into the marked object as if it were a magic jar, leaving your body alive but catatonic. You cannot move your body or use its senses. You can remain within the magic jar for an unlimited amount of time, but cannot sense your surroundings or possess any other living creature. You may return to your original body at will. If your body is slain, you may only escape the magic jar if your body is resurrected or else a wish, miracle, or similar effect is used to restore you.

While within the magic jar, your soul is shielded from divination attempts. Spells such as scrying show the location of your corpse, and spells such as divination return information consistent with your body’s death. While your soul inhabits it, the magic jar appears non-magical to divination magic, including detect magic, identify, and legend lore.

Construction

Requirements Craft Wondrous Item, magic jar, permanency; Cost 16,000 gp