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This golden lion towers over the trees, its six eyes watching every shadow and its mane shining like the sun.

Grogrisant CR 6

Source Taldor, the First Empire pg. 59
XP 2,400
N Huge magical beast (mythic)
Init +12M; Senses darkvision 120 ft., low-light vision, scent; Perception +21
Aura blazing mane (60 ft., DC 20)


AC 33, touch 33, flat-footed 31 (+2 Dex, +23 natural, –2 size)
hp 285 (18d10+186)
Fort +20, Ref +13, Will +14
DR 10/epic and piercing; Immune disease, fire, light effects, poison; Resist acid 10, electricity 10


Speed 50 ft., climb 30 ft.
Melee bite +26 (3d6+15/19–20), 2 claws +26 (1d8+10)
Space 15 ft., Reach 10 ft.
Special Attacks mythic power (6/day, surge +1d8), powerful bite
Spell-Like Abilities (CL 18th; concentration +19)
Constant—nondetection, pass without trace
At will—dancing lights, fire shield, sunbeam (DC 16)


Str 30, Dex 15, Con 24, Int 6, Wis 23, Cha 13
Base Atk +18; CMB +30 (+32 sunder); CMD 42 (44 vs. sunder, 46 vs. trip)
Feats Great Fortitude, Improved InitiativeM, Improved Sunder, Improved Vital Strike, Iron WillM, Power Attack, Skill Focus (Perception, Stealth), Vital StrikeM
Skills Acrobatics +2 (+10 when jumping), Climb +22, Perception +21, Stealth +18
Languages Sphinx (can’t speak)
SQ pure bodyMA, quick recoveryMA, shrug it offMA


Environment temperate or warm plains or hills
Organization solitary
Treasure triple

Special Abilities

Blazing Mane (Su) When in an area of normal or brighter light, the grogrisant’s golden mane blazes like the sun. Creatures more than 60 feet away treat the beast as having total concealment due to the dazzling brilliance, and any creature within 60 feet that looks at the grogrisant must succeed at a DC 20 Fortitude save or be permanently blinded. Creatures can avert their eyes as if this were a gaze attack.

Powerful Bite (Ex) The grogrisant’s bite attack applies 1-1/2 times its Strength modifier on damage rolls and threatens a critical hit on a roll of 19–20.

Shimmering Coat (Su) The grogrisant adds its natural armor bonus to its touch AC.

Tales of Taldor’s earliest founding speak of a terrible beast—a gigantic six-eyed lion whose mane burned like the sun and whose footsteps shook the earth—that laid waste to the desperate city-states of the region, feeding on their livestock and plundering their wealth to line its den. Called the grogrisant, it terrorized the region for centuries until First Emperor Taldaris finally slew the terrible beast.

Sometimes called the Imperial Beast, the grogrisant has reappeared occasionally throughout Taldor’s history, always in times of great peril and always to eventually be slain by a hero of the people—but only after slaughtering many more who would lay claim to that title. No one is certain if the grogrisant is part of a rare race of mythical leonine beasts that hide within the World’s Edge Mountains or if it is simply a lone beast that refuses to die; mythic magic conceals its tracks and hides it from divinations, leaving its life and lair a mystery.

The grogrisant’s pelt amplifies sunlight, creating a deadly blaze of light that burns out the eyes of those nearby and renders the beast nothing but a barely perceptible shimmer to distant creatures. Taldan folklore insists the beast’s blood can cure any disease.

The grogrisant stands 18 feet tall at the shoulder and weighs 12,000 pounds.