Archives of Nethys

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Creatures in "Boggard" Category

NameCR
Boggard2
Boggard Abyssal Warrior8
Boggard Brute3
Boggard Champion7
Boggard Farcroaker3
Boggard Hunter5
Boggard Priest-King11
Boggard Prophet5
Boggard Savage4
Boggard Scarred One6
Boggard Stalker9
Boggard Swampseer4

Boggard, Boggard Priest-King

Boggard Priest-King CR 11

Source Monster Codex pg. 15
XP 12,800
Boggard cleric 10
CE Medium humanoid (boggard)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9

Defense

AC 20, touch 9, flat-footed 20 (+6 armor, –1 Dex, +4 natural, +1 shield)
hp 120 (13d8+62)
Fort +14, Ref +6, Will +14
Resist cold 10

Offense

Speed 15 ft., swim 30 ft.
Melee +1 morningstar +15/+10 (1d8+5), tongue +8 touch (sticky tongue)
Special Attacks channel negative energy 5/day (DC 17, 5d6), scythe of evil (5 rounds, 1/day), terrifying croak (DC 15)
Spell-Like Abilities (CL 13th; concentration +15)
1/day—fog cloud, jump, summon swarm
Domain Spell-Like Abilities (CL 10th; concentration +15)
8/day—icicle (1d6+5 cold), touch of evil (5 rounds)
Cleric Spells Prepared (CL 10th; concentration +15)
5th—dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)
4th—control waterD, cure critical wounds, divine power, freedom of movement, unholy blight (DC 19)
3rd—bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment
2nd—bear’s endurance, death knell (DC 17), enthrall (DC 17), fog cloudD, resist energy, sound burst (DC 17)
1st—bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith
0 (at will)—create water, detect poison, guidance, purify food and water
D domain spell; Domains Evil, Water

Tactics

During Combat The priest-king sits back with lazy arrogance, casting the occasional spell and allowing his minions to protect him until he is forced to intervene personally.

Statistics

Str 18, Dex 9, Con 16, Int 10, Wis 20, Cha 14
Base Atk +9; CMB +13; CMD 22
Feats Brew Potion, Combat Casting, Craft Wand, Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (morningstar)
Skills Acrobatics +0 (+16 when jumping), Diplomacy +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +9, Sense Motive +13, Spellcraft +8, Stealth +0 (+8 in swamps), Swim +10
Languages Boggard
SQ hold breath, priest-king, swamp stride
Combat Gear wand of cure light wounds (35 charges), wand of owl’s wisdom (25 charges), wand of prayer (13 charges); Other Gear +2 hide armor, mwk light wooden shield, +1 morningstar, amulet of natural armor +1, cloak of resistance +1, spell component pouch, 24 gp

Ecology

Environment temperate marshes

Boggard priest-kings are the undisputed lords of their tribes, interpreting the wills of their dark patron deities (wills that are often suspiciously similar to what the priest-kings themselves desire). Grotesquely large, a boggard priest-king is usually the tribe’s most capable combatant, and acts as a champion when needed.