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Mesmerist Class Details | Stares | Tricks | Archetypes

Bold Stares

Description Source: Occult Adventures
At 3rd level and every 4 levels thereafter, a mesmerist’s hypnotic stare imposes a further effect upon its target. The mesmerist chooses one option each time he gains a new bold stare improvement, and the choice can’t be changed later. The mesmerist can’t choose the same bold stare improvement more than once unless otherwise noted. All of the mesmerist’s bold stare improvements affect the target as long as it is affected by the mesmerist’s hypnotic stare.

Allure (Occult Adventures pg. 42): The hypnotic stare penalty also applies on initiative checks and Perception checks.
Disorientation (Occult Adventures pg. 42): The hypnotic stare penalty also applies on attack rolls.
Disquiet (Occult Realms pg. 16): The target of the hypnotic stare is shaken while in areas of total darkness.
Distracted (Heroes of Golarion pg. 9): The hypnotic stare penalty also applies to concentration checks.
Infiltration (Occult Realms pg. 16): The hypnotic stare penalty also applies to the target’s Perception checks and CMD.
Lethality (Occult Realms pg. 16): The hypnotic stare penalty also applies to the target’s Fortitude saves versus poison and diseases.
Nightblindness (Occult Realms pg. 16): The darkvision range of the hypnotic stare’s target decreases by 10 feet.
Nightmare (Occult Realms pg. 16): The target of the hypnotic stare rolls twice on all Will saves versus fear, taking the lower result.
Oscillation (Occult Realms pg. 16): The target of the hypnotic stare treats all enemies beyond 30 feet (except the mesmerist) as having concealment (20% miss chance).
Psychic Inception (Occult Adventures pg. 43): The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round.
Restriction (Occult Realms pg. 16): The target of the hypnotic stare treats all areas of dim light or darker as difficult terrain.
Sabotage (Occult Realms pg. 16): The hypnotic stare penalty also applies to Diplomacy and Intimidate checks.
Sapped Magic (Occult Adventures pg. 43): The hypnotic stare penalty also applies to the DCs of spells and spell-like abilities used by the target, and to the target’s spell resistance (if any).
Sensed (Heroes of Golarion pg. 9): The hypnotic stare penalty also applies to Stealth checks.
Sluggishness (Occult Adventures pg. 43): The target of the hypnotic stare has all of its speeds reduced by 5 feet (to a minimum of 5 feet), and the hypnotic stare penalty also applies to the target’s Reflex saving throws.
Susceptibility (Occult Adventures pg. 43): The hypnotic stare penalty also applies to the target’s Sense Motive checks to oppose Bluff checks, and to the DCs of Diplomacy and Intimidate checks made against the target.
Timidity (Occult Adventures pg. 43): The hypnotic stare penalty also applies to damage rolls.
Unaided (Heroes of Golarion pg. 9): The target of the hypnotic stare is not able to grant or receive flanking bonuses.

Devilbane Gazes

Description Source: Occult Origins
Chelish mesmerists have refined their hypnotic stares to include a suite of gaze attacks useful for negotiating with or undermining outsiders. In the decades since, these secrets have begun to slip beyond the Hell-bound nation’s borders, and now can be found throughout the Inner Sea region, especially in areas that interact frequently with outsiders.

Devilbane gazes can be selected beginning at 3rd level as options for the mesmerist’s bold stare improvements. They tend to be more limited in their scope than standard bold stare improvements, but cut to the core of an outsider’s being. When a devilbane gaze is used against a creature with the outsider type, double the hypnotic stare penalty applied by the devilbane gaze improvement (but not the Will save penalty the original hypnotic stare imposes). Despite their moniker, devilbane gazes affect all outsiders equally well.

Devilbane Binding (Occult Origins pg. 13): The hypnotic stare penalty also applies to all Charisma checks to escape planar binding spells, and applies to the target’s spell resistance against a planar binding spell.
Devilbane Dampening (Occult Origins pg. 13): The hypnotic stare penalty also applies to the target’s resistance to a single form of energy, chosen by the mesmerist when he initiates the stare. If the mesmerist targets a form of energy to which his target has no resistance, this improvement has no effect.
Devilbane Dismissal (Occult Origins pg. 13): The hypnotic stare reduces the duration of any conjuration (summoning) spells the target casts, or that are currently affecting the target, by half.
Devilbane Impediment (Occult Origins pg. 13): The target of your hypnotic stare must succeed at a concentration check (DC = 15 + the level of the spell) to activate any of its spell-like abilities (but not standard spellcasting). If the target fails the check, the spelllike ability doesn’t function but is still expended.
Devilbane Mundanity (Occult Origins pg. 13): The hypnotic stare penalty also applies to the target’s spell resistance. This ability doesn’t stack with the sapped magic bold stare improvement.
Devilbane Withering (Occult Origins pg. 13): The hypnotic stare penalty also applies to attack rolls and damage rolls, but only if the target is an outsider. Unlike most devilbane gazes, this gaze has no effect on creatures not of the outsider type, and effect’s penalty isn’t doubled when it targets outsiders.