Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Vorpal

Source Ultimate Equipment pg. 149, PRPG Core Rulebook pg. 469
Aura strong necromancy and transmutation CL 18th
Slot weapon quality; Price +5 bonus; Weight

Description

This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing melee weapon. If you roll this special ability randomly for an inappropriate weapon, reroll.

Construction

Requirements Craft Magic Arms and Armor, circle of death, keen edge; Price